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Padded Room Material

Made this material 100% in Substance Designer for a project in Unity that I am currently working on.
Rendered in 2K in Marmoset and Designer.

Wanted to make a padded room material that had tears and scrapes in the padding itself along with a few sliders to control dirt amount to allow for an older and more worn feel if needed.

Constructive criticism is always welcome, it helps me improve myself.

Currently looking for a job in the games industry around the Seattle area.