Made this material 100% in Substance Designer for a project in Unity that I am currently working on.
Rendered in 2K in Marmoset and Designer.
Wanted to make a padded room material that had tears and scrapes in the padding itself along with a few sliders to control dirt amount to allow for an older and more worn feel if needed.
Constructive criticism is always welcome, it helps me improve myself.
Currently looking for a job in the games industry around the Seattle area.