I have been teaching myself Game Design and especially 3D Modeling and Texturing since 2013.
I began learning 3D Modeling in Blender back in 2013, and then moved on to Maya in 2015. It's been a long and daunting process to get to where I am now, but I'm glad that I keep pursuing my dreams of becoming a Game Designer for a living one day.
I also have knowledge in Substance Painter, and Substance Designer for my main texturing workflows and ZBrush for detailing purposes.
Currently looking for a position in the gaming industry.
I would love to talk with anybody who wants to discuss techniques in the industry or anything video game related.