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Zak K.
Zak K.
3D Modeler and Texture Artist
Greater Seattle Area, United States

Summary

I have been teaching myself Game Design and especially 3D Modeling and Texturing since 2013.

I began learning 3D Modeling in Blender back in 2013, and then moved on to Maya in 2015. It's been a long and daunting process to get to where I am now, but I'm glad that I keep pursuing my dreams of becoming a Game Designer for a living one day.

I also have knowledge in Substance Painter, and Substance Designer for my main texturing workflows and ZBrush for detailing purposes.

Currently looking for a position in the gaming industry.

I would love to talk with anybody who wants to discuss techniques in the industry or anything video game related.

Skills

Environment Design3D ModelingLow-poly ModelingTexturingUV MappingHigh-poly ModelingPBR TexturingSubstance B2M

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Photoshop
Photoshop
Unity
Unity
Blender
Blender
Substance B2M
Substance B2M
Paint.NET
Paint.NET